![]() took this build to Make Rhein-Main 2017, where they were very accepting of a “bomb” being brought onto the premises. It’s the challenge of quickly and accurately communicating in the face of a ticking clock that makes the game fun. For example, the defuser may report seeing a yellow and green LED lit on the riddle module – the operator will then look this up and instruct the defuser on which switches to set in order to defuse that part of the bomb. It’s the job of the bomb defuser to describe what they see on the various modules to the remote operator, who reads a manual and relays instructions based on this data back to the defuser. The modules consist of a timer, a serial number display, and two “riddle” boxes covered in switches and LEDs. ![]() The “bomb” itself consists of a Raspberry Pi brain that communicates with a series of modules over a serial bus. They set about building a real-life bomb defusal game named BUMM. found the game great fun, but thought it could really benefit from some actual hardware. Keep Talking and Nobody Explodes is a two-player video game where one player attempts to defuse a bomb based on instructions from someone on the other end of a phone. It also makes for great fun with friends. Being a member of the bomb squad would be pretty high up when it comes to ranking stressful occupations.
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